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Solo Projects

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Unburied: Styrnik’s Crypt
Skyrim — Creation Kit — Solo Project — 2025 — Nexus Download
•    Analyzed existing dungeon layouts to improve flow and composition.
•    Built interior spaces with logical prop placement and clearly defined POIs.
•    Used lighting and architectural framing to guide player movement.
•    Balanced enemy encounters around movement space and terrain variety.
•    Iterated layout using player feedback to improve navigation and engagement.

 

Light’s Edge
Dying Light — Dev Tools — Solo Project — 2024 — Steam Download
•    Designed mobility-focused spaces with layered paths for parkour and traversal.
•    Created player guidance through environmental cues instead of objective markers.
•    Built ruined spaces to suggest world backstory through environmental detail.
•    Introduced gameplay pacing shifts to vary tempo and maintain player interest.
•    Constructed gameplay spaces with consistent logic and spatial cohesion. 

 

A Little Loopy
Fallout 4 — Creation Kit — Solo Project — 2024 — Nexus Download
•    Developed original level concept and primary POI in a detailed design document.
•    Integrated peer feedback to refine layout and encounter structure.
•    Created environments with distinct visual, audio, and thematic elements.
•    Designed multiple navigation paths to encourage exploration and player agency.

 

Team Projects

 

Imvi: Echoes of Harmony
SMU Guildhall — UE5 — 23 Developers — Aug – Dec 2024 — Steam Download
•    Designed gameplay spaces in collaboration with level and narrative designers.
•    Scripted player progression and feedback systems using UE5 Blueprints.
•    Wrote in-game dialogue and lore to support environmental storytelling.
•    Developed UI elements supporting gameplay flow and narrative clarity.
•    Iterated progression and UI systems based on team input and QA feedback.

 

Fastival
SMU Guildhall — UE5 — 47 Developers — Jan – May 2024 — Steam Download
•    Designed racetrack environments using UE5 landscapes and modular asset kits.
•    Contributed to team discussions on UI clarity and player-facing design goals.
•    Led QA playtests and applied findings to improve layout and player experience.
•    Refined layout and prop placement to improve track readability.
•    Iterated design based on team feedback, focusing on flow and key POI visibility.

 

Education  

 

Southern Methodist University – Guildhall – 2025                                
Master of Interactive Technology in Digital Game Development
Antioch University – 2022
Bachelor of Arts in English Literature
 

Game Engines & Editors
Unreal Engine 5
Unity 6
Creation Kit (Skyrim, Fallout 4) 
Hammer (Half-Life 2)
Dev Tools (Dying Light)
NetRadiant (Xonotic)
Pico-8

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Programming & Scripting
Visual
Blueprints (UE5)
Text-Based
C# (Unity 6)
Papyrus (Creation Kit)
Lua (Pico-8)
Entity-Based
Hammer (Half-Life 2)
NetRadiant (Xonotic)

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Game Design Skills
Environment Design
Combat Design
Technical Design
Systems Design
Narrative Design
Visual Scripting
QA Testing

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Tools & Software
Visual Studio
Adobe Illustrator
Microsoft Office
3DS Max
Perforce
Jira

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Awards
Winner –
GDC 2025
Game Narrative Review

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Interests
Writing Poetry
World Travel
Home Cooking
Playing Guitar
Mountain Biking

 

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