Solo Projects
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Unburied: Styrnik’s Crypt
Skyrim — Creation Kit — Solo Project — 2025 — Nexus Download
• Analyzed existing dungeon layouts to improve flow and composition.
• Built interior spaces with logical prop placement and clearly defined POIs.
• Used lighting and architectural framing to guide player movement.
• Balanced enemy encounters around movement space and terrain variety.
• Iterated layout using player feedback to improve navigation and engagement.
Light’s Edge
Dying Light — Dev Tools — Solo Project — 2024 — Steam Download
• Designed mobility-focused spaces with layered paths for parkour and traversal.
• Created player guidance through environmental cues instead of objective markers.
• Built ruined spaces to suggest world backstory through environmental detail.
• Introduced gameplay pacing shifts to vary tempo and maintain player interest.
• Constructed gameplay spaces with consistent logic and spatial cohesion.
A Little Loopy
Fallout 4 — Creation Kit — Solo Project — 2024 — Nexus Download
• Developed original level concept and primary POI in a detailed design document.
• Integrated peer feedback to refine layout and encounter structure.
• Created environments with distinct visual, audio, and thematic elements.
• Designed multiple navigation paths to encourage exploration and player agency.
Team Projects
Imvi: Echoes of Harmony
SMU Guildhall — UE5 — 23 Developers — Aug – Dec 2024 — Steam Download
• Designed gameplay spaces in collaboration with level and narrative designers.
• Scripted player progression and feedback systems using UE5 Blueprints.
• Wrote in-game dialogue and lore to support environmental storytelling.
• Developed UI elements supporting gameplay flow and narrative clarity.
• Iterated progression and UI systems based on team input and QA feedback.
Fastival
SMU Guildhall — UE5 — 47 Developers — Jan – May 2024 — Steam Download
• Designed racetrack environments using UE5 landscapes and modular asset kits.
• Contributed to team discussions on UI clarity and player-facing design goals.
• Led QA playtests and applied findings to improve layout and player experience.
• Refined layout and prop placement to improve track readability.
• Iterated design based on team feedback, focusing on flow and key POI visibility.
Education
Southern Methodist University – Guildhall – 2025
Master of Interactive Technology in Digital Game Development
Antioch University – 2022
Bachelor of Arts in English Literature
Game Engines & Editors
Unreal Engine 5
Unity 6
Creation Kit (Skyrim, Fallout 4)
Hammer (Half-Life 2)
Dev Tools (Dying Light)
NetRadiant (Xonotic)
Pico-8
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Programming & Scripting
Visual
Blueprints (UE5)
Text-Based
C# (Unity 6)
Papyrus (Creation Kit)
Lua (Pico-8)
Entity-Based
Hammer (Half-Life 2)
NetRadiant (Xonotic)
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Game Design Skills
Environment Design
Combat Design
Technical Design
Systems Design
Narrative Design
Visual Scripting
QA Testing
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Tools & Software
Visual Studio
Adobe Illustrator
Microsoft Office
3DS Max
Perforce
Jira
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Awards
Winner – GDC 2025
Game Narrative Review
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Interests
Writing Poetry
World Travel
Home Cooking
Playing Guitar
Mountain Biking