top of page

Featured Projects

Imvi

Imvi: Echoes of Harmony is narrative platformer developed at SMU Guildhall, published March 6th, 2025. The player is tasked to understand and rebuild a shattered world. I developed narrative, user interface, localization, and game progression systems, as well as supporting on world design and initial ideation. 

imviheader.png

Technical & Narrative Designer | Unreal Engine 5

23 Developers | 3 Months

edgeheader.png

Light's Edge

Level Designer | Dying Light | Solo Project

Light's Edge is a single-player Dying Light level. Inspired by Mirror's Edge, the level is built around a foundation of avoidance, parkour, and opportunism. The player is tasked with recovering life-saving medicine, and has to navigate an abandoned museum, hospital, and parking garage, before finally ziplining off the roof to safety. I focused on fluid movement, and building realistic environments that were still understandable and navigable.. 

Fastival

Fastival is a racing game published on Steam on June 14, 2024. It was developed by the members of Cohort 33 at SMU Guildhall. I contributed to the initial design for the track Holy-Moly Mountain as well as building the track, decorating the environment, and performing usability testing and support on the additional two tracks.

Technical & Level Designer | Unreal Engine 5

47 Developers | 3 Months

15Gargoyles.png

Unburied

Unburied: Styrnik’s Crypt is a single-player Skyrim level. The player explores a mysterious dungeon, uncovering a new mechanic, unique puzzles, carefully designed combat encounters, and a myriad of exploration opportunities. This includes discovering an underground waterfall, encountering giant gargoyles, and delving into a forgotten tomb to find a one-of-a-kind shield.

Level Designer| Skyrim | Solo Project

loopyheader.png

A Little Loopy

A Little Loopy is single-player Fallout 4 level developed by me, focusing on player agency, robustness, and satisfying gameplay responses. The player is tasked by the Institute to get a nuclear reactor restarted and consequently has to marshal all the scientists in the facility to complete the task. Alternately, they can shoot them all and just blow up the reactor, either for themselves, on the advice of a Railroad provocateur, or to aid escaping Synths.

Narrative & Level Designer| Fallout 4 | Solo Project

The Perfect Computer

The Perfect Computer is a single-player Fallout 4 level developed by me, focusing on narrative, integration into the Fallout 4 world, being balanced for a variety of characters and playstyles, and meaningful characters and choices. The player is taken to a malfunctioning vault, where they fight enemies and systems, and finally make the ultimate decision on the future fate of the vault.

perfectcomp.png

Narrative & Level Designer | Fallout 4 | Solo Project

bottom of page